The Complete Beginner Guide to Rhino

Learn Rhino from the ground up through a complete architectural project. Eight fundamentals lessons cover what Rhino is, interface navigation, points and curves, planes and solids, precision tools, editing/transformations, model management, and working with external files. You'll then model Richard Meier's Douglas House—from 2D tracing through 3D construction, site topography, and furniture. Final chapters cover materials, lighting, cameras, generating plans/sections/elevations, layouts, annotations, and exporting for presentation.

  • 10+ hours of premium content
  • 18 step-by-step video lessons
  • Future updates included
Skill Level
Beginner
Approx.
Approx. 8 hrs8 hrs
Award
On completion
Language
English

About this course

Eighteen lessons across four chapters. Fundamentals cover interface, geometry types (NURBS, meshes, SubD), parametric capabilities via Grasshopper, and file formats. The Douglas House project teaches 2D tracing, 3D modeling, site topography, and furniture placement. Visualization covers materials, lighting, and cameras. Documentation shows how to generate plans, sections, elevations, create layouts with titleblocks, add annotations and dimensions, and export for presentation.

This comprehensive course provides in-depth training in industry-standard software and workflows used by professional architects and designers worldwide.

Through hands-on project-based learning, you'll develop practical skills that can be immediately applied to real-world architectural challenges.

The curriculum emphasizes both technical proficiency and design thinking, ensuring you not only master the tools but understand how to apply them effectively in professional practice.

Upon completion, you'll possess the knowledge and confidence to tackle complex architectural modeling and visualization projects with professional-level quality and efficiency.

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What will you learn?

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This course will turn you into:

A confident Rhino modeller

Someone who understands NURBS versus meshes, navigates four viewports fluently, and builds accurate geometry using curves, surfaces, booleans, and precision snaps.

A complete project builder

An architect who can take reference drawings, trace and extrude them into 3D buildings, model site topography, and populate scenes with furniture from external libraries.

A documentation producer

A professional who generates plans, sections, and elevations from 3D models, assembles them into layouts with titleblocks, and exports print-ready drawing packs.

Syllabus

Chapter 1 - Rhino Fundamentals+
Lesson 1 – What is Rhino (6:47)

Rhino works with NURBS, meshes, and SubD geometry—each suited to different modelling tasks. The software connects to Grasshopper for parametric design and imports/exports a wide range of file formats including DWG, 3DM, OBJ, and STEP. Radu explains where Rhino fits in the architectural workflow and what makes it different from mesh-based modellers.

Lesson 2 – Interface and Navigation (17:50)

The four-viewport layout shows perspective, top, front, and right views simultaneously. Navigation uses right-click drag to rotate, scroll wheel to zoom, and Shift+right-click to pan. You'll set up toolbars, learn the command line, and configure display modes for different presentation needs.

Lesson 3 – Creating Basic Geometry: Points and Curves (25:21)

Points and curves are the foundation of everything in Rhino—surfaces, solids, and meshes all start here. You'll place points, draw lines, arcs, circles, and freeform curves, then edit them by adjusting control points. The difference between control point curves and interpolated curves affects how shapes behave when modified.

Lesson 4 – Creating Basic Geometry: Planes and Solids (43:22)

Surfaces form from curves using commands like Loft, Sweep, and Revolve. The construction plane determines where new geometry appears—you'll learn to set and manipulate it for accurate placement. Solids are closed polysurfaces created through extrusion, boolean operations, or capping open surfaces.

Lesson 5 – Working with Precision (28:30)

Accurate modelling requires precise input methods. Coordinates can be typed as absolute, relative, or polar values. Object snaps lock to endpoints, midpoints, centres, and intersections. Grid snap, ortho mode, and distance constraints ensure geometry lands exactly where intended.

Lesson 6 – Editing and Transforming Objects (24:22)

Move, copy, rotate, scale, and mirror transform objects without changing their shape. Array creates multiple copies in linear, polar, or grid patterns. Booleans combine solids through union, difference, and intersection. Trim, split, and fillet refine edges and intersections between surfaces.

Lesson 7 – Model Management (25:01)

Layers organise geometry by category—walls, floors, furniture—with independent visibility, colour, and material assignments. Object properties control individual items. Display modes switch between wireframe, shaded, rendered, and custom views. Named views save camera positions for quick recall.

Lesson 8 – Working with External Files (19:47)

Import reference drawings as locked background images scaled to real-world dimensions. CAD files (DWG, DXF) bring in existing linework as curves. Photos placed on planes become tracing references for organic shapes. Export options include mesh formats for rendering software and vector formats for documentation.

Chapter 2 - Douglas House Project+
Lesson 9 – 2D Drawing and Tracing (51:47)

Richard Meier's Douglas House becomes the project for the rest of the course. Import the floor plans and elevations as background references, then trace over them with Rhino curves. Guide geometry—construction lines and reference planes—helps maintain accuracy without cluttering the final model. Layer organisation keeps references separate from modelled elements.

Lesson 10 – 3D Modelling from 2D Drawings (1:40:20)

Transform your traced curves into walls, floors, and roofs using extrusion and surface commands. The Douglas House's crisp white volumes and extensive glazing require clean boolean operations and careful edge management. Keep 2D references on locked layers while building the 3D model above them.

Lesson 11 – Site and Topography (48:17)

The Douglas House sits dramatically on a wooded slope above Lake Michigan. Model the terrain using contour lines or a mesh surface, then integrate the building into the landscape. Grading around the foundation and pathways connects architecture to ground plane. Site context—trees, neighbouring land—completes the setting.

Lesson 12 – Objects and Furniture (40:15)

Furniture and fixtures add human scale and bring the model to life. Source 3D models from manufacturer libraries or general repositories, checking file formats and polygon counts before import. Clean up imported geometry, assign appropriate layers, and position items using reference photos of the actual house interior.

Chapter 3 - Visualization & Graphics+
Lesson 13 – Materials and Lighting (28:10)

Materials in Rhino can be assigned by layer or by object. Create basic materials with colour and reflectivity, or use texture maps for wood, stone, and fabric. Lighting setups range from simple sun studies to multi-light scenes. The rendered viewport gives real-time feedback as you adjust settings.

Lesson 14 – Camera and Views (19:29)

Named views save camera positions for consistent output across revisions. Set focal length to control perspective distortion—wider angles for interiors, longer lenses for exteriors. Two-point perspective keeps verticals straight. Target and position cameras precisely using coordinates or visual placement in plan view.

Lesson 15 – Plans, Elevations, and Sections (33:48)

Clipping planes cut through the model to generate floor plans and sections. Make2D converts 3D geometry into 2D linework organised by layer—visible edges, hidden lines, and section cuts. Elevation views project the building orthographically. These become the basis for dimensioned construction drawings.

Lesson 16 – Layouts and Sheets (37:50)

Layout space assembles multiple views onto a single sheet with titleblock, scale bar, and north point. Detail views link to model space and update automatically when the 3D model changes. Set print scale per viewport—1:100 for plans, 1:50 for details. Export to PDF for drawing issue or DWG for CAD-based annotation.

Chapter 4 - Documentation & Export+
Lesson 17 – Adding Depth to Drawings (40:51)

Annotations turn geometry into communication. Add dimensions with leader lines, text notes for specifications, and hatches to indicate materials in section. Line weights distinguish cut elements from projection lines. Print display mode previews how drawings will appear on paper before export.

Lesson 18 – Exporting Drawings and Views (21:11)

Export layouts to PDF for print-ready drawing packs. Rendered views export as PNG or JPEG for presentations. The 3D model exports to DWG for CAD teams, FBX for rendering software, or OBJ for 3D printing. Match export settings to destination software requirements for clean file transfers.

Radu Fulgheci

Meet your instructor

Radu Fulgheci

Architect

BDP

Hi, I'm Radu. I'm an architect with over ten years of experience using many architectural design and modelling applications, for both professional and academic purposes. Working on challenging, high-profile projects, and international competitions, I've continually sought ways to optimise my workflow, from single to multiple applications, in order to achieve the best results in the shortest time.

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Frequently Asked Questions

Eighteen lessons across four chapters. Fundamentals cover interface, geometry types (NURBS, meshes, SubD), parametric capabilities via Grasshopper, and file formats. The Douglas House project teaches 2D tracing, 3D modeling, site topography, and furniture placement. Visualization covers materials, lighting, and cameras. Documentation shows how to generate plans, sections, elevations, create layouts with titleblocks, add annotations and dimensions, and export for presentation.
This course is designed for beginners with little to no prior experience. We'll start with the fundamentals and build your skills step-by-step. The course contains 18 step-by-step video lessons covering 10+ hours of premium content. Each lesson is carefully structured to build on the previous one, allowing you to learn at your own pace with lifetime access to all content.
Yes, you'll need access to the relevant software to follow along with the lessons. Most software vendors offer free trials or educational licenses. We recommend having the software installed so you can practice as you learn and complete the hands-on exercises.
Your annual membership includes unlimited access to this course and all our other premium courses, downloadable resources, offline viewing via our mobile app, access to Corb (our AI architectural assistant), and live tutor support to help with your learning journey.
Yes! Upon completing all lessons in The Complete Beginner Guide to Rhino, you'll receive a certificate of completion. This demonstrates your commitment to professional development and can be added to your portfolio or LinkedIn profile.
Absolutely! You can access The Complete Beginner Guide to Rhino on any device - desktop, laptop, tablet, or smartphone. For the best mobile experience, download our dedicated ArchAdemia app, which allows annual members to download lessons for offline viewing.

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