Advanced Guide to Twinmotion
Build the Barcelona Pavilion from scratch in SketchUp, then render it in Twinmotion using both Path Tracer and Lumen global illumination. Unlike beginner courses that hand you a model, this one starts with CAD drawings—you'll trace plans, extrude walls, and geo-locate the building for accurate sun paths. In Twinmotion, you'll work through materials, vegetation scatter tools, Quixel Megascans integration, animated character and vehicle paths, and the full camera/media export workflow. The course ends with a bridge to Unreal Engine for those who want to push further.
- 7+ hours of premium content
- 15 step-by-step video lessons
- Future updates included
About this course
Mies van der Rohe's Barcelona Pavilion—the 1929 German Pavilion that announced modernism to the world—provides the perfect subject for an advanced course. You'll start with CAD drawings and build the model yourself in SketchUp, working with the pavilion's modular travertine grid to keep dimensions consistent. The first three lessons cover SketchUp modelling including geo-location for accurate sun angles. Then you'll import to Twinmotion via Datasmith and work systematically through the interface, materials, vegetation tools, objects and assets (including pre-animated people and vehicles), Quixel Megascans integration, lighting setups, section planes, reflection probes, and the camera/media export workflow. Final lessons cover the Path Tracer (comparable to V-Ray and Corona), the new Lumen GI from Unreal Engine, and how to export your project to Unreal Engine for further development. Adam Morgan from ThreeForm adds a bonus Lumen lesson covering the updated interface.
This advanced Twinmotion course develops your expertise in cutting-edge real-time rendering through systematic exploration of the iconic Barcelona Pavilion by Mies van der Rohe. You'll master Twinmotion's sophisticated Path Tracer technology alongside seamless Unreal Engine integration, learning to create photorealistic architectural visualizations that push the boundaries of real-time rendering capabilities.
The curriculum emphasizes comprehensive workflow development from detailed SketchUp modeling through advanced Twinmotion scene development, teaching you to leverage Quixel Megascans integration, advanced lighting systems, and professional asset management. You'll develop expertise in geo-location accuracy, environmental modeling, and sophisticated material workflows that achieve unprecedented realism in architectural presentations.
Advanced integration techniques include Unreal Engine connectivity for enhanced capabilities, Lumen global illumination mastery, and professional animation workflows that create compelling architectural narratives. The course covers both technical rendering excellence and creative composition strategies that distinguish high-end architectural visualization work in competitive markets.
These advanced Twinmotion skills position you at the forefront of real-time rendering technology where cutting-edge capabilities and professional workflows can determine competitive advantage. The techniques learned apply directly to complex architectural projects, international competitions, and high-profile developments where exceptional visual quality and innovative presentation approaches are essential for success.
What will you learn?
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This course will turn you into:
A SketchUp-to-Twinmotion specialist
Model from CAD drawings in SketchUp, geo-locate for accurate sun paths, export via Datasmith, and set up scenes in Twinmotion with proper material and lighting workflows.
A confident Twinmotion power user
Master vegetation scatter tools, Quixel Megascans integration, animated character paths, section planes, reflection probes, and both Path Tracer and Lumen rendering engines.
An Unreal Engine-ready visualiser
Export your Twinmotion project to Unreal Engine using the Datasmith importer and Twinmotion Content plugins. The same materials and assets transfer over for further refinement.
Syllabus
Import CAD drawings of the Barcelona Pavilion into SketchUp—a plan, site plan, sections, and elevations. The drawings came from a PDF conversion so measurements are approximate; Radu works with the travertine floor grid (roughly 1100mm modules) to keep dimensions consistent. Set up layers/tags for drawing overlays and begin massing out walls, roof, and major elements.
Over an hour of detailed SketchUp modelling. Trace the floor slabs, extrude walls with proper thicknesses, model the reflecting pool, and build the iconic cruciform columns. Group elements logically—the Barcelona Pavilion's simple geometry means you can focus on precision rather than complexity. Radu shares workflow tips on keyboard shortcuts and component organisation.
Geo-locate the model to Barcelona's actual coordinates for accurate sun paths in Twinmotion. Add 3D terrain and surrounding context using SketchUp's geo-location tools. Final geometry cleanup and material colour assignments prepare the model for Datasmith export.
Tour of Twinmotion's interface and the two import methods: Datasmith file export (shareable, standalone) versus Direct Link (live connection to SketchUp). File formats supported include FBX, OBJ, SketchUp native, and Cinema 4D. Import the Barcelona Pavilion and explore the scene graph organisation, transform tools, and viewport navigation.
Apply materials from Twinmotion's library—marble for the travertine, glass, chrome for the columns. Adjust tiling, roughness, and reflectivity. The pavilion's mix of transparent, reflective, and matte surfaces makes it ideal for understanding how material properties affect renders. Also covers creating simple custom materials for edge cases.
Paint vegetation using brush and scatter tools. Adjust density, scale variation, and random rotation to avoid the "copy-paste" look. Add 3D grass to the lawn areas surrounding the pavilion. The pavilion's reflecting pools and minimal landscaping mean vegetation has to be convincing—every tree shows.
Twinmotion's asset library categories: nature, transport, urban, interior. Many objects are pre-animated—people walk, cars drive—and activate in video renders and VR walkthroughs. Place the iconic Barcelona chairs, add entourage figures, and organise assets in the scene graph for easy selection and editing.
Epic Games acquired Quixel, so Megascans assets are free with Twinmotion. Browse the library for photoscanned rocks, debris, vegetation—elements that add realism where Twinmotion's standard library falls short. Apply Megascans materials to replace or supplement existing textures for higher fidelity surfaces.
Animated characters and vehicles move along paths you draw in the scene. Create a walking route for visitors approaching the pavilion, or a vehicle path on the adjacent street. Adjust speed and spacing. These animated elements bring video renders to life—static images don't show them, but walkthroughs and animations do.
The longest lesson covers geo-located sun position, sky and background settings, and artificial lighting for interior and night scenes. Add fog for atmospheric depth. The Barcelona Pavilion's famous play of light through the onyx wall and across the reflecting pool makes lighting setup critical—get it wrong and you lose what makes the building special.
Section planes let you cut through the model for technical drawings or interior views. Reflection probes improve accuracy in specific areas—useful around the pavilion's chrome columns and glass walls. Also covers measurement tools and the outliner for scene organisation. These utility features separate polished presentations from basic renders.
Set up camera views with proper focal lengths and aspect ratios. Batch render multiple images at once. Export formats include PNG, TIFF, and EXR for compositing. Video export settings cover resolution, frame rate, and codec. Panorama renders create 360° images for VR viewers or web embeds.
Install the Datasmith Twinmotion Importer and Twinmotion Content plugins from Epic's marketplace (the content pack is 30GB+). Import your .tm file directly into Unreal Engine—materials and assets transfer over. The UE5 editor offers more control for those who want to push quality further or create interactive experiences.
The Path Tracer calculates ray-traced lighting with accurate reflections, soft shadows, and global illumination. Toggle it on with R key. Adjust samples per pixel and light bounces—higher values mean cleaner images but longer render times. Compare Path Tracer output against the standard real-time engine to see the quality difference.
Adam Morgan covers Lumen—Unreal Engine's real-time global illumination now available in Twinmotion. Unlike Path Tracer (offline rendering), Lumen calculates GI in real-time as you navigate. The updated interface puts ambience settings in a new location. Quick scene setup demonstrates Lumen's quality for interiors using a Corona Interior course model for comparison.

Meet your instructor
Radu Fulgheci
Architect
BDP
Hi, I'm Radu. I'm an architect with over ten years of experience using many architectural design and modelling applications, for both professional and academic purposes. Working on challenging, high-profile projects and international competitions, I've continually sought ways to optimise my workflow, from single to multiple applications, in order to achieve the best results in the shortest time.
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