Twinmotion for Beginners

Work through Tadao Ando's Koshino House—a concrete residence partially buried into a Japanese hillside—producing five shots that match reference photography from ArchDaily. You'll import a 3D Warehouse model, apply materials from the built-in library and Megascans, light scenes with area lights, spotlights, and IES profiles, then populate with furniture, vegetation, and decals for realism. Finish with Path Tracer renders and export panorama sets to Twinmotion Cloud for interactive virtual walkthroughs.

  • 3+ hours of premium content
  • 10 step-by-step video lessons
  • Future updates included
Skill Level
Beginner
Approx.
Approx. 3.5 hrs3.5 hrs
Award
On completion
Language
English

About this course

The Koshino House—a 1984 Tadao Ando residence with two parallel concrete volumes buried into a national park hillside—provides an ideal canvas for learning Twinmotion. The model comes from 3D Warehouse, letting you focus on rendering rather than modelling. You'll work through five shots inspired by ArchDaily reference photography: three interiors including a dramatic gallery space, and two exteriors framed by Japanese vegetation. The course covers materials (both the standard library and Megascans integration), all four artificial light types plus IES profiles for realistic spotlights, scene population with furniture and decals, and scatter tools for painting trees and grass. Two scene development lessons walk through the self-critique process—comparing your renders against reference images and iterating until they hold up. Final output covers Path Tracer settings (1024 samples for professional quality), video animation, and the standout feature: exporting panorama sets to Twinmotion Cloud for 360° virtual walkthroughs.

This comprehensive Twinmotion course establishes you as a confident real-time rendering specialist through Epic Games' powerful architectural visualization platform. You'll master Twinmotion's intuitive interface and extensive capabilities for creating breathtaking still renderings, animated walkthroughs, and immersive VR experiences that communicate architectural design intent with unprecedented clarity and visual impact.

The curriculum emphasizes practical application through Tadao Ando's iconic Koshino House, teaching you to leverage Twinmotion's massive asset library, advanced material systems, and sophisticated lighting workflows. You'll develop expertise in scene staging, environmental effects, and path tracer integration that creates compelling architectural presentations suitable for diverse client communication needs and professional project delivery.

Advanced techniques include Twinmotion Cloud integration for virtual tour creation, scattering tools for efficient landscape population, and rendering optimization strategies that balance visual quality with production timelines. The course covers both technical rendering knowledge and creative storytelling approaches that transform architectural models into engaging visual narratives.

These Twinmotion skills position you to excel in contemporary architectural practice where immersive visualization capabilities and client engagement tools can differentiate your work. The techniques learned apply directly to residential projects, commercial developments, and competition submissions where compelling 360-degree experiences and professional presentation quality can determine project approval and client satisfaction.

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What will you learn?

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This course will turn you into:

A confident Twinmotion user

Import SketchUp models, apply materials from the built-in library and Megascans, and use area lights, spotlights, and IES profiles to light interior and exterior scenes.

A scene development practitioner

Populate scenes with furniture, vegetation, and decals. Use scatter tools to paint trees and grass, add staining for imperfections, and create backdrops in Photoshop for depth through windows.

A virtual tour creator

Render stills with the Path Tracer at 1024 samples, create video walkthroughs, and export 360° panorama sets to Twinmotion Cloud for immersive client presentations.

Syllabus

Chapter 1 - Twinmotion Fundamentals+
Lesson 1 – Introduction (11:24)

Tour of Twinmotion's interface and introduction to Tadao Ando's Koshino House—the 1984 Japanese residence we'll render throughout the course. Import the SketchUp model from 3D Warehouse and set up five camera positions matching ArchDaily reference photography: three interiors and two exteriors. Adam's key tip: avoid the live link plugin and stick to simple imports.

Lesson 2 – Materials (31:39)

Simplify your material palette in SketchUp before importing—assign obvious colours like pink to external walls so you can track what's been textured. Apply materials from Twinmotion's basic library, then explore Megascans integration for photorealistic surfaces. The course project uses Ando's signature concrete, so material authenticity matters here.

Lesson 3 – Lighting (19:46)

The four artificial light types: area lights for supplementary window fill (like a studio photographer), omnidirectional for room fill, neon strips for under-cabinet lighting, and spotlights for wall wash effects. IES profiles from real lighting manufacturers create accurate light falloff. Model your own downlights in SketchUp and make them emissive in Twinmotion.

Lesson 4 – Objects (16:54)

Twinmotion's asset library organised by category—home (living room, bathroom, kitchen), city (bins, planters, street lights), and the often-overlooked decals section. Decals project textures onto surfaces without disturbing the material beneath: graffiti, stains, water leaks. Imperfections equal realism. Also covers particles for fire, fog, and water effects.

Chapter 2 - Advanced Tools & Rendering+
Lesson 5 – Scattering Tools & Render Options (24:16)

The Populate tab unpacked: character paths that animate people walking through your scene, vehicle paths for moving cars, and the foliage Paint and Scatter modes. Paint bamboo and trees around the Koshino House perimeter, adjust density and age settings, then organise assets into folders via the Outliner. Also covers Lumen vs Path Tracer rendering—Adam recommends Path Tracer for finals.

Lesson 6 – Media (6:43)

The Media section handles all your export types: still images, video clips, panoramas, and panorama sets. Set up 16:9 aspect ratios, configure 4K output, and apply effects and filters including the useful Blueprint mode for diagrams. Quick overview of the export workflow before we dive deeper in the rendering lessons.

Chapter 3 - Scene Development & Final Output+
Lesson 7 – Developing the Scene — Part 1 (54:10)

Match your renders to real Koshino House photography. Fix the hallway flooring material, add ceiling lights from the library and make them emissive, frame shots with proper aspect ratios, and tidy up geometry gaps where floors meet walls. The scene development process: self-critique against reference images, then iterate until the render holds up.

Lesson 8 – Developing the Scene — Part 2 (30:52)

Before/after comparison showing progress from mid-course renders to polished output. Add grass density with multiple scatter layers—different grass types plus clovers for variation. Create a Photoshop backdrop image to add depth behind the trees (so you don't see empty sky through vegetation). Small touches that separate amateur renders from professional ones.

Lesson 9 – Rendering Stills & Videos (21:25)

Path Tracer settings explained: samples per pixel increase by powers of two (256→512→1024→2048), with 1024 being the sweet spot for professional output. Denoiser helps but can lose shadow detail at low samples. Max bounces set to 10 for good global illumination. Also covers video rendering with Lumen for faster turnaround on animation clips.

Lesson 10 – Creating Virtual Tours (14:36)

Set up four panoramic views at eye level—two exteriors, two interiors. Panoramas capture 360° of the scene, so think about the full environment rather than just what's in frame. Create a panorama set, drag your views in, and export to Twinmotion Cloud. The result: an interactive virtual walkthrough you can share with clients via a simple web link.

Adam Morgan

Meet your instructor

Adam Morgan

Architectural Director

ThreeForm Architects

Hi, I'm Adam. I am the founder and director of ThreeForm Architects, a team of architects and artists in Liverpool, UK. The office is experienced in a wide range of building types and procurement routes, successfully winning projects with contract values of up to £20 million. We work for a broad spectrum of public and private sector clients across the country.

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Frequently Asked Questions

The Koshino House—a 1984 Tadao Ando residence with two parallel concrete volumes buried into a national park hillside—provides an ideal canvas for learning Twinmotion. The model comes from 3D Warehouse, letting you focus on rendering rather than modelling. You'll work through five shots inspired by ArchDaily reference photography: three interiors including a dramatic gallery space, and two exteriors framed by Japanese vegetation. The course covers materials (both the standard library and Megascans integration), all four artificial light types plus IES profiles for realistic spotlights, scene population with furniture and decals, and scatter tools for painting trees and grass. Two scene development lessons walk through the self-critique process—comparing your renders against reference images and iterating until they hold up. Final output covers Path Tracer settings (1024 samples for professional quality), video animation, and the standout feature: exporting panorama sets to Twinmotion Cloud for 360° virtual walkthroughs.
This course is designed for beginners with little to no prior experience. We'll start with the fundamentals and build your skills step-by-step. The course contains 10 step-by-step video lessons covering 3+ hours of premium content. Each lesson is carefully structured to build on the previous one, allowing you to learn at your own pace with lifetime access to all content.
Yes, you'll need access to the relevant software to follow along with the lessons. Most software vendors offer free trials or educational licenses. We recommend having the software installed so you can practice as you learn and complete the hands-on exercises.
Your annual membership includes unlimited access to this course and all our other premium courses, downloadable resources, offline viewing via our mobile app, access to Corb (our AI architectural assistant), and live tutor support to help with your learning journey.
Yes! Upon completing all lessons in Twinmotion for Beginners, you'll receive a certificate of completion. This demonstrates your commitment to professional development and can be added to your portfolio or LinkedIn profile.
Absolutely! You can access Twinmotion for Beginners on any device - desktop, laptop, tablet, or smartphone. For the best mobile experience, download our dedicated ArchAdemia app, which allows annual members to download lessons for offline viewing.

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