Unreal Engine Interiors
Render Tadao Ando's $6.1 million Manhattan apartment from a SketchUp model through to photorealistic stills and walkthrough animations. You'll export via Datasmith in chunks for performance, set up directional lighting with real-time Lumen feedback, and texture using Quixel Megascans plus custom materials where the library falls short. The Path Tracer—comparable to V-Ray and Corona—produces final renders, while the Epic Marketplace provides furniture and props for staging.
- 4+ hours of premium content
- 10 step-by-step video lessons
- Future updates included
About this course
Work through Tadao Ando's Residence 3E at 152 Elizabeth Street—a clinical, minimal New York apartment ideal for learning interior visualisation. The simple geometry lets you focus on Unreal Engine rather than wrestling with complex models. You'll export from SketchUp via Datasmith in separate chunks (kitchen, furniture, shell) for better performance, then light the scene with a directional sun and post-process volume for exposure control. Quixel Bridge provides brushed steel for the kitchen and other ready-made materials, while custom material creation covers cases where the library falls short. The Epic Marketplace—800+ archviz assets and growing—supplies furniture you can migrate between projects. Render stills with the Path Tracer and finish with animated camera walkthroughs.
This specialized Unreal Engine course transforms your approach to interior architectural visualization through Epic Games' industry-leading real-time rendering platform. You'll master UE5's advanced Lumen global illumination and Path Tracing technologies for creating photorealistic interior environments that communicate spatial quality and material authenticity with unprecedented realism and visual impact.
The curriculum emphasizes practical application through Tadao Ando's Residence 3E, teaching you to leverage Datasmith integration, Quixel Megascans materials, and sophisticated lighting workflows. You'll develop expertise in interior staging, advanced material creation, and cinematic camera techniques that transform architectural models into compelling visual narratives suitable for high-end client presentations and marketing materials.
Advanced workflow techniques include high-quality asset integration, professional rendering optimization, and animation creation for immersive walkthroughs that showcase interior spatial experiences. The course covers both technical rendering mastery and artistic composition skills that distinguish professional architectural visualization work in competitive markets.
These Unreal Engine skills position you to compete in the premium architectural visualization market where cutting-edge technology and exceptional quality can command higher project values. The techniques learned apply directly to luxury residential projects, high-end commercial interiors, and competition submissions where photorealistic interior visualization quality can determine project success and client satisfaction.
What will you learn?
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This course will turn you into:
A confident Unreal Engine user for interiors
Set up Lumen lighting, apply Quixel Megascans materials, and render with the built-in Path Tracer. No prior UE experience needed.
A capable material creator
Use Quixel Bridge for ready-made textures, then build bespoke materials when the library doesn't have what you need.
A complete interior visualiser
Produce photorealistic stills and animated walkthroughs. The software is free—you're learning the same engine behind PlayStation and Xbox games.
Syllabus
Course overview and a time-lapse of the SketchUp modelling process for Tadao Ando's New York apartment. The clinical, minimal interior keeps complexity low so you can focus on learning Unreal Engine. Key modelling practices include grouping geometry tightly and assigning block colours that swap easily for UE materials.
Export from SketchUp via the Datasmith plugin, breaking the model into chunks—kitchen, furniture, shell—so Unreal Engine runs more smoothly. Import into UE5 using the architecture blank template, set up folder structures for levels and data, and avoid the painful shader compilation wait by letting it run on first launch.
Add a directional light as the sun and explore mobility modes—static, stationary, and movable. For archviz, everything stays movable so you get real-time Lumen feedback as you adjust. The immediate visual response when tweaking light direction and intensity is why Unreal Engine works so well for interior visualisation.
The post-process volume controls global illumination, reflections, colour grading, shadows—virtually everything you see. Tick infinite extent so it affects the whole scene. Use it to kill auto-exposure and lens flare, then dial in the look you want. Different volumes can create exposure transitions between interior and exterior.
Quixel Bridge gives you a massive material library built into UE5. Head to Collections > Arc Vis > Surface and apply brushed steel to the kitchen, concrete to walls, and timber to floors. The block colours from SketchUp make swapping materials straightforward—each colour becomes a separate material slot.
When Quixel doesn't have what you need—like the specific Danish oak floor from the reference images—you build materials from scratch. Source textures from Poliigon or similar, import albedo and normal maps, and wire them into a material graph. The floor ties the whole interior together, so it's worth getting right.
The Epic Marketplace has nearly 800 archviz packs—furniture, plants, accessories. Some are free courtesy of Quixel, others cost money. Buy a scene pack, open it as a separate project, then migrate individual assets into your working file. Higher quality furniture makes a noticeable difference in final renders.
Set up cameras to match five shots from the original Residence 3E photography—including a vertical composition with strong depth of field. More marketplace assets get migrated in to populate the shots. Camera placement and focal length control how the space reads; depth of field draws the eye where you want it.
Add an HDRI backdrop from Poly Haven to create a believable view outside the windows. The Path Tracer—Unreal's built-in renderer comparable to V-Ray and Corona—produces photorealistic stills. Set the HDRI low enough to feel elevated, rotate it for the best reflection angles, and render at 4K or higher.
Animate cameras for walkthrough videos using both Path Tracer and ray-traced workflows. Path Tracer gives cleaner results but takes longer; Lumen ray tracing renders faster for previews. The animation tools work like keyframing in any video software—set start and end positions, adjust easing, and export.

Meet your instructor
Adam Morgan
Architectural Director
ThreeForm Architects
Hi, I'm Adam. I am the founder and director of ThreeForm Architects, a team of architects and artists in Liverpool, UK. The office is experienced in a wide range of building types and procurement routes, successfully winning projects with contract values of up to £20 million. We work for a broad spectrum of public and private sector clients across the country.
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