20 Tips for Starting Architecture School
Twenty things I wish someone had told me on day one — aimed at first years, but there's plenty here for anyone still finding their feet.
Draw before you model

Learn to draw by hand first. Don't rush to the computer — hand sketching builds the eye that software can't teach you, and it's the fastest way to test an idea before you've committed hours to a 3D model. A five-minute sketch can kill a bad idea before it costs you an evening; a five-minute idea straight into Rhino usually just gets defended instead of tested. Keep a pencil within reach at your desk, not just in your bag — the ideas worth having tend to turn up mid-thought, not when you've sat down specifically to have one.
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